// A C# program for Client
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Client {
class Program {
// Main Method
static void Main(string[] args)
{
ExecuteClient();
}
// ExecuteClient() Method
static void ExecuteClient()
{
try {
// Establish the remote endpoint
// for the socket. This example
// uses port 11111 on the local
// computer.
IPHostEntry ipHost = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddr = ipHost.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddr, 11111);
// Creation TCP/IP Socket using
// Socket Class Constructor
Socket sender = new Socket(ipAddr.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
try {
// Connect Socket to the remote
// endpoint using method Connect()
sender.Connect(localEndPoint);
// We print EndPoint information
// that we are connected
Console.WriteLine("Socket connected to -> {0} ",
sender.RemoteEndPoint.ToString());
// Creation of message that
// we will send to Server
byte[] messageSent = Encoding.ASCII.GetBytes("Test Client<EOF>");
int byteSent = sender.Send(messageSent);
// Data buffer
byte[] messageReceived = new byte[1024];
// We receive the message using
// the method Receive(). This
// method returns number of bytes
// received, that we'll use to
// convert them to string
int byteRecv = sender.Receive(messageReceived);
Console.WriteLine("Message from Server -> {0}",
Encoding.ASCII.GetString(messageReceived,
0, byteRecv));
// Close Socket using
// the method Close()
sender.Shutdown(SocketShutdown.Both);
sender.Close();
}
// Manage of Socket's Exceptions
catch (ArgumentNullException ane) {
Console.WriteLine("ArgumentNullException : {0}", ane.ToString());
}
catch (SocketException se) {
Console.WriteLine("SocketException : {0}", se.ToString());
}
catch (Exception e) {
Console.WriteLine("Unexpected exception : {0}", e.ToString());
}
}
catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
}
}